donderdag 3 juli 2014

World loader/constructor

For the past days we have been really busy creating and programming our custom world loader and constructor.

This system will load all the necessary game meshes, textures and placement data per tile per LOD level into the game engine.

Currently the whole system is made up that every gameobject is loaded through every currently loaded terrain sector.

What we can reveal to you how this looks like to the end user :

That's right all that hard work to show a "Loading..." message to the end user.
While this message may seem small the outcome is great perfection.

Until next time,

The BeastGameWare Team