donderdag 6 maart 2014

...and work continues

The last days i have been really busy continuing the work on the terrain.

The main sculpting has been done and now everything is getting imported into 3ds max to create a high poly version of that terrain.

This gives also some benefits:

  • 90 degrees real life rockwalls and cliffs
  • Properly rotated textures , heightmap tends to do this really wrong by placing the whole texture over the terrain and not projecting it correctly
By using this technique i can also put more detail into my terrain on a very small scale.

That's it for now , more info will soon come !

maandag 3 maart 2014

Day one of development

Today i started to work on the game's most important stuff;

The gameworld

A game's nothing without a fully dynamic gameworld.

This will be the main workobjective for the coming weeks

More updates coming