The main sculpting has been done and now everything is getting imported into 3ds max to create a high poly version of that terrain.
This gives also some benefits:
- 90 degrees real life rockwalls and cliffs
- Properly rotated textures , heightmap tends to do this really wrong by placing the whole texture over the terrain and not projecting it correctly
By using this technique i can also put more detail into my terrain on a very small scale.
That's it for now , more info will soon come !
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